S. Valley Massif

 The South Face

**More route Details Soon............

15.)  Ladder  7  Three 'vertical' cracks are seen on the left end of the formation.  Ladder takes the first of the three, ie the leftmost.  2 pitches of about 5.3, then a headwall crack that goes about 7+.  Rap off on the North side.

16.)  Social Security Ran Out  8 

17.)  Reverse Q Mark  7  Kind of wierd.

18.)

19.)  Dreaming of Babylon  10c  Super climb, crux is steep fingers, but needs gardening at least once per year.

20.)  Quits  9+  Great adventure.  Ususally done as three pitches, starting in a wide trough to an overhanging hand/finger crack and then hand cracks to the top blocks.  Top pitch (in the top blocks) slants left with little friction on your left.

21.)  Falcon's Lair  7  Alt start to #20

22.)  Hollerith Exit  8  Alt last pitch to #20, slightly to the right and goes straight up, hands.

23.)  Bill Steal  6  Superb jamming at the grade - it doesn't get better that this.  Usually belay slings at top.  The shot is of Mat Allshouse finding textbook jams and protection on his first lead !

                   

24.)  Klarren  7  A climb up top, R around corner from #22

25.)  Hooker  10c  The classic Hooker dihedral.  Thin and steep at the start (see shot of Stacy Bender just after the thin crux) and wide at the top.  Traverses L into Bill Steal.

                    

26.)  Sunny Day  5  A scramble and grovel.

27.)  My Blue Heaven (aka Cyber-way)  11a (** This rating may have gone up due to missing/weathered edges!)  Find a thin right slanting ramp of shallow inclusions/corbels with three bolts.  Crux is after the third bolt, goes straight up to anchors on very fine edges.  Rap the route.

28.)  Bittersweet  9  Find a significant right slanting ramp about 30 feet right (E) of #27, go up and traverse back left across thin territory, protected by a bolt, to find a beautiful hand crack.  (NOTE:  missing bolt on traverse HAS been replaced - see photo below - green line = Bittersweet, b = bolt.)

                    

29.)  Powder Puff  5  Crack at the top of the ramp in # 28.  Nice, and may be a couple of moves harder than 5.

DESCENTS:  Either rap the route, or if not feasible, walk off to the east.

 

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